Commander: Conquest of the Americas v1.3 (Paradox Entertainment)
- Год выпуска:
- Размер: 1,01 GB
- Категория: для пк (PC) / Стратегии/RTS /
- Дата:19.08.2010
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Год выпуска: 2010
Жанр: Strategy (Real-time / Tactical) / Simulator (Naval) / 3D / 1st Person / Top-down / Privateer/Trader
Разработчик: Nitro Games
Издательство: Paradox Interactive
Платформа: PC
Тип издания: пиратка
Язык интерфейса: ENG/FR/GER
Таблэтка: Не требуется
Описание: XVI столетие, эпоха Великих географических открытий. Время, когда европейские страны начали колонизацию Америки. Её суровые и прекрасные земли таили в себе несметные богатства. Взяв под командование военные и торговые флотилии, вам предстоит отправиться к побережью Нового Света с единственной целью — покорить его!
Добейтесь процветания колоний, отстраивая первые города, налаживая добычу ресурсов и прокладывая новые торговые пути. Не останавливайтесь ни перед чем в схватке с противниками: заключайте выгодные альянсы, используйте в своих целях индейские племена или же пошлите в бой армаду военных кораблей и сотрите неприятеля со страниц истории!
Системные требования:
Жанр: Strategy (Real-time / Tactical) / Simulator (Naval) / 3D / 1st Person / Top-down / Privateer/Trader
Разработчик: Nitro Games
Издательство: Paradox Interactive
Платформа: PC
Тип издания: пиратка
Язык интерфейса: ENG/FR/GER
Таблэтка: Не требуется
Описание: XVI столетие, эпоха Великих географических открытий. Время, когда европейские страны начали колонизацию Америки. Её суровые и прекрасные земли таили в себе несметные богатства. Взяв под командование военные и торговые флотилии, вам предстоит отправиться к побережью Нового Света с единственной целью — покорить его!
Добейтесь процветания колоний, отстраивая первые города, налаживая добычу ресурсов и прокладывая новые торговые пути. Не останавливайтесь ни перед чем в схватке с противниками: заключайте выгодные альянсы, используйте в своих целях индейские племена или же пошлите в бой армаду военных кораблей и сотрите неприятеля со страниц истории!
Особенности игры:
- 7 крупнейших европейских морских держав на выбор: Британия, Франция, Испания, Португалия, Голландия, Дания и Священная Римская империя.
- Огромный игровой мир: от Карибского бассейна до Гудзонова залива.
- Множество дипломатических стратегий в отношении других стран, индейских племён и метрополии.
- Более 10 видов судов: от небольших шлюпов до огромных фрегатов и линейных кораблей.
- Зрелищные морские сражения с участием десятков кораблей.
Доп. информация:
Ничего не вырезано и не перекодировано. DLC "Colonial Navy" присутствует в этом релизе. Для установки французского и немецкого языков используйте соответствующий файл.
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Changelog:
Features:
- Ship highlighting in tactical level - AI will now build fleets with 1-3 squadrons - A message is received when colony has a need - Resource window can now be accessed by clicking the 3D resources and from Colony-founding view - Morale information now shown in port name tags on strategic level
Balancing:
- Overall autoresolve balancing - Overall ship balancing (schooner, xebec, brig, carrack, cutter) - AI has now the possibility to select upgrades to ships - More damage inflicted when fleeing from autoresolve - Destroyed fort affects ships' morale less - Need amounts are decreased - Smaller visibility range for squadrons - Increased warehouse capacity (all levels) - Reduced birth rate - Reduced damage to crew from grape shots - Ship upgrade prices are now relative to the ship price - DLC 1: Colonial Navy overall balancing
Fixes:
- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low - Problem with water showing black with some older graphics card drivers fixed - AI nations will not make war offers to player anymore, if it is in war with him - strategic camera scroll tweaked - Impossible to select "heavier cannons" upgrade if the ship has no cannons - Soldiers don't shoot from sinking ships anymore - When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them - No "cannon accuracy" upgrade for ships with no cannons - Tooltips for upgrades in Shipyard now show full upgrade description - "Build more warships" -mission fixed - Fixed tax-slider (smoother) - Now to move trade items from warehouse to squadron also when balance is under 0 - Fleets cannot resupply at colonyspots anymore - AI doesn't add more colonists than there is space left - It's not possible for forts to flee the battle anymore - Problem with squadrons of a larger fleet disappearing when entering a port fixed - CTD-fix: AI squadron-merge caused a crash on savegame - CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes - CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash - screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt) - possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt) - Strategic camera problem with low fps fixed - GUI shows amount of cannons correctly now - AI will now repair their fleets at port in month change - Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen. - Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies. - New commander created for captured AI squadrons - Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles. - Tooltips for specialist fixed (squadron info window) - DLC ships used to display wrong icons in shipyard - Building prices now correct in every difficulty level - Building prices sometimes didn't fit the designated area - pressing tab (changing colony) did not hide selected fleet bouys - rare CTD caused by native raid fixed - "Buy soldiers" button disabled ( grey ) when no more room for soldiers - tactical level tip-text removed since we now have a tutorial box on the top right corner - "Barcelona" is changed to "Sevilla" - Graphics and tooltips for shipyard build button improved
- Ship highlighting in tactical level - AI will now build fleets with 1-3 squadrons - A message is received when colony has a need - Resource window can now be accessed by clicking the 3D resources and from Colony-founding view - Morale information now shown in port name tags on strategic level
Balancing:
- Overall autoresolve balancing - Overall ship balancing (schooner, xebec, brig, carrack, cutter) - AI has now the possibility to select upgrades to ships - More damage inflicted when fleeing from autoresolve - Destroyed fort affects ships' morale less - Need amounts are decreased - Smaller visibility range for squadrons - Increased warehouse capacity (all levels) - Reduced birth rate - Reduced damage to crew from grape shots - Ship upgrade prices are now relative to the ship price - DLC 1: Colonial Navy overall balancing
Fixes:
- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low - Problem with water showing black with some older graphics card drivers fixed - AI nations will not make war offers to player anymore, if it is in war with him - strategic camera scroll tweaked - Impossible to select "heavier cannons" upgrade if the ship has no cannons - Soldiers don't shoot from sinking ships anymore - When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them - No "cannon accuracy" upgrade for ships with no cannons - Tooltips for upgrades in Shipyard now show full upgrade description - "Build more warships" -mission fixed - Fixed tax-slider (smoother) - Now to move trade items from warehouse to squadron also when balance is under 0 - Fleets cannot resupply at colonyspots anymore - AI doesn't add more colonists than there is space left - It's not possible for forts to flee the battle anymore - Problem with squadrons of a larger fleet disappearing when entering a port fixed - CTD-fix: AI squadron-merge caused a crash on savegame - CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes - CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash - screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt) - possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt) - Strategic camera problem with low fps fixed - GUI shows amount of cannons correctly now - AI will now repair their fleets at port in month change - Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen. - Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies. - New commander created for captured AI squadrons - Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles. - Tooltips for specialist fixed (squadron info window) - DLC ships used to display wrong icons in shipyard - Building prices now correct in every difficulty level - Building prices sometimes didn't fit the designated area - pressing tab (changing colony) did not hide selected fleet bouys - rare CTD caused by native raid fixed - "Buy soldiers" button disabled ( grey ) when no more room for soldiers - tactical level tip-text removed since we now have a tutorial box on the top right corner - "Barcelona" is changed to "Sevilla" - Graphics and tooltips for shipyard build button improved
Системные требования:
- Microsoft® Windows® XP / Vista / 7
- процессор Pentium® 2,0 ГГц Core Duo или аналогичный
- 2 ГБ оперативной памяти для Windows® XP / 2 ГБ оперативной памяти для Windows®Vista
- 4 ГБ свободного места на жёстком диске
- видеоадаптер с памятью 256 МБ NVIDIA 7800 или аналогичный, совместимый с DirectX® 9.0с, поддерживающий Pixel Shader 3.0
- звуковое устройство 16 бит, совместимое с DirectX®
- DirectX® 9.0c
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