Counter-Strike: Source v.48 OrangeBox Engine + Autoupdate (2010)
- Год выпуска: 2010
- Размер: 1.43 GB
- Категория: Экшен/Шутеры / игры 2010 года на pc
- Дата:18.08.2010
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Название: Counter-Strike: Source v.48 OrangeBox Engine
Тип издания: Пиратка
Разработчик: Valve
Год: 2010
Платформа: PC
Версия: 1.0.0.48
Язык интерфейса: Русский, английский
Мультиплеер: Есть
Таблетка: Не требуется
Системные требования:
Операционная система: XP/Vista/7-Seven
Процессор: Pentium 4 2.8 ГГц
Оперативная память: 512 МБ
Видео: Видеокарта, совместимая с DirectX 9
Свободное место на диске: 3 ГБ
Описание: Очередная версия лучшего в мире онлайнового экшена. Сочетает отмеченный наградами командный экшен Counter-Strike с передовой технологией Source™. Обладающий соответствующей последним достижениям технической мысли графикой, полностью обновленным звуком и реальной физикой, Counter-Strike: Source просто должен занять почетное место в коллекции каждого поклонника жанра "экшн".
Дамы и господа! Вам больше не потребуется качать гигабайты файлов при каждом обновлении Вальве, мы все делаем за вас. Просто запустите Автоапдейтер, мы все далаем за вас . =)
с версии 1.0.0.47 до 1.0.0.48
Добавлено:
* новые экраны статистики;
* новое отображение окончания раунда с интересными фактами об игроке;
* обновленная таблица результатов. Теперь она с новыми изображениями, визуальным стилем, звездами и аватарами;
* новая кинематографическая смертельная камера;
* новая система доминирования и мести;
* добавлены аватары в голосовой чат, таблицу результатов и отображение окончания раунда;
* включено много обновлений в движок Source Engine 2009 OrangeBox ;
* добавлена настройка загрузки ресурсов с сервера по желанию юзера;
* изменен взрыв с4;
* боты стали умнее;
* доработана физика и многое другое..
Список изменений
Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
Gave chat interface priority over scoreboard to reduce conflict between the two.
Increased size of HUD icons.
Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
Made the message of the day screen dismissible by hitting ENTER.
Fixed servers not being able to set sv_hudhint_sound.
Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
Stats:
Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
Improved the font on the achievement toast.
Community Requests:
Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
De_dust and De_dust2 updated.
Fixed several exploits.
Fixed collisions on crenellation and domes.
Fixed minor visual glitches.
Adjusted HDR settings.
Removed dust clouds.
Added console variable cl_hudhint_sound.
Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
Gave chat interface priority over scoreboard to reduce conflict between the two.
Increased size of HUD icons.
Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
Made the message of the day screen dismissible by hitting ENTER.
Fixed servers not being able to set sv_hudhint_sound.
Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
Stats:
Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
Improved the font on the achievement toast.
Community Requests:
Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
De_dust and De_dust2 updated.
Fixed several exploits.
Fixed collisions on crenellation and domes.
Fixed minor visual glitches.
Adjusted HDR settings.
Removed dust clouds.
Added console variable cl_hudhint_sound.
Для назначения имени в консоли: name Ваш ник
Версия клиента:
Rev-Emu 9.8.3d
Protocol version 15
Exe version 1.0.0.48 (cstrike)
Exe build: 20:54:47 Jul 23 2010 (4274) (215)
Особенности сборки: Игра пропатчена до v.48 [18.08.2010],Rev-Emu обновлён до версии 9.8.3d [15.08.2010] , в сборку включен MapPack
Встроенные карты(MapPack):
$2010$
$2010$_night
$3000$
$5000$
100_hp_knife_maps
35hp
35hp_2_2010
3mc_training
420_shotguns
aim_00
aim_2bases
aim_advance
aim_ag_texture7
aim_ag_texture_ak_colt
aim_ag_texture_furious
aim_ak-colt
aim_ak-colt_dust2007
aim_akm4ruins2
aim_ancients
aim_awp-ak-colt
aim_awp_train
aim_aztecs
aim_coast
aim_crazyjump_css
aim_deagle
aim_deagle5
aim_deagle7k
aim_deagle_arena
aim_dust2005
aim_headshot
aim_icemap
aim_map2
aim_office
aim_paintball
aim_trains
aim_usp_grass
aim_usp_v2
awp_cliffz
awp_deathcanyon
awp_india
awp_india_2010_v1
awp_india_v2
awp_lego_france
awp_lego_ultras
awp_lego_world
awp_perfect
awp_simple
awp_simpsons_css
awp_source_lake
awp_subzero
ba_jail_electric_large
ba_jail_summer
bhop_eazy
cs_albatross
cs_mansion_v2
cs_office_unlimited_oc
cs_xcom
de_cpl_fire
de_cpl_mill
de_cpl_strike
de_dust2_green
de_dust2_night
de_dustanesi
de_dustmas2_v2
de_inferno_pro
de_lochs2
de_pira_legos
de_platform
de_russka
de_secretcamp
fy_beacon
fy_buzzkill_css
fy_Dark_Tunnel
fy_dustdm
fy_iceworld_cssource
fy_ice_field_final
fy_mini_dust2
fy_twotowers
fy_waterwars
knife_fight_v1
myasorubka
scoutzknivez
$2010$_night
$3000$
$5000$
100_hp_knife_maps
35hp
35hp_2_2010
3mc_training
420_shotguns
aim_00
aim_2bases
aim_advance
aim_ag_texture7
aim_ag_texture_ak_colt
aim_ag_texture_furious
aim_ak-colt
aim_ak-colt_dust2007
aim_akm4ruins2
aim_ancients
aim_awp-ak-colt
aim_awp_train
aim_aztecs
aim_coast
aim_crazyjump_css
aim_deagle
aim_deagle5
aim_deagle7k
aim_deagle_arena
aim_dust2005
aim_headshot
aim_icemap
aim_map2
aim_office
aim_paintball
aim_trains
aim_usp_grass
aim_usp_v2
awp_cliffz
awp_deathcanyon
awp_india
awp_india_2010_v1
awp_india_v2
awp_lego_france
awp_lego_ultras
awp_lego_world
awp_perfect
awp_simple
awp_simpsons_css
awp_source_lake
awp_subzero
ba_jail_electric_large
ba_jail_summer
bhop_eazy
cs_albatross
cs_mansion_v2
cs_office_unlimited_oc
cs_xcom
de_cpl_fire
de_cpl_mill
de_cpl_strike
de_dust2_green
de_dust2_night
de_dustanesi
de_dustmas2_v2
de_inferno_pro
de_lochs2
de_pira_legos
de_platform
de_russka
de_secretcamp
fy_beacon
fy_buzzkill_css
fy_Dark_Tunnel
fy_dustdm
fy_iceworld_cssource
fy_ice_field_final
fy_mini_dust2
fy_twotowers
fy_waterwars
knife_fight_v1
myasorubka
scoutzknivez
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