Endless Legend (2014/PC/Repack/Rus|Eng) от xatab

полный обзор

Жанр: Strategy (Turn-based / Grand strategy) / 3D 
Разработчик: AMPLITUDE Studios 
Издатель: AMPLITUDE Studios 
Тип издания: RePack 
Язык интерфейса: Русский  
Язык озвучки: Английский  
Таблэтка: Вшита (RELOADED) 

 
Endless Legend - 4X-стратегия от создателей Endless Space. Бороться за власть на планете Аурига будут 8 цивилизаций. Игрокам предстоит собирать «пыль» и другие ресурсы, торговать, развивать науку и волшебство, искать артефакты и экипировать ими героев, ассимилировать малые народы. Если дело дойдет до войны, в боях придется учитывать влияние рельефа и способности различных юнитов. На глобальной карте будут меняться времена года, причем зима здесь суровая, в духе «Игры престолов». Играть позволят как в одиночку, так и в мультиплеере. 

 
Операционная система: Windows® 7 , Windows® 8 (only 64-bit); 
Процессор: Intel Core 2 Quad Q6600 2.5 GHz; 
Оперативная память: 4 Гб; 
Видеокарта: 1 GB (nVidia Geforce 460 / ATI Radeon HD 6850); 
Звуковая карта: Звуковое устройство, совместимое с DirectX® 9 
Свободное место на жестком диске: 2,2 гб 


RELEASE NOTES [1.0.31] 

Important Fix: 
- Fixed an issue where an error is displayed when loading a save file with a certain hero. 

RELEASE NOTES [1.0.30] 

Changes and Additions: 
- Added a tooltip with the total output when colonising a new region or extending a city [G2G Vote] 
- Increased vision height value of ridges from 2 to 4 
- Reduced of 1 vision range bonus of the City Hall default city improvement at city creation 
- Reduced of 1 vision range of extractors region buildings 
- Settlers are now Infantry units 
- Added abilities to Quest weapons and shields 
- Added the Vaccination ability to the Proliferator unit (when targeting an ally, it makes them immune to any disease) 
- Removed warnings and compliments from the computation of the Diplomacy victory 
- Balanced the Chain Lightning ability 
- Slightly improved default level of army units spawning through quests, based on current turn and game speed 
- Balanced the AI targeting rules 
- Balanced the whole AI for the diplomacy: it should be easier to have a consistent relationship with the AI 
- Added more variety to AI empire armies 
- Enabled the force truce/peace/alliance for the AI when playing the Drakken 
- The AI empires can retrofit heroes' weapons, armours and accessories 
- Reduced the AI trade heuristics for Spices and Dust Orchid 
- Improved the ridges and cliffs visuals 
- Optimised the size of some textures 
- Changed the name of the soundtrack folder (in order to be readable by the Steam music player) 

Important Fixes: 
- Fixed an issue where an "Out of Range Exception" can occur with certain saves 
- Fixed an issue where an assert is displayed when loading a save with a commander having lost its army 
- Fixed an issue where an assert is displayed when an AI empire computes the income of an invalid trade route 
- Fixed an issue where an assert is displayed when trying to open the city view after conquering a city 
- Fixed an issue where an assert is displayed when one city along the trade route was razed during the turn (this happens when minor factions or Cultists attack and raze a city) 
- Fixed an issue where an assert can be generated sometimes by the simulation when displaying a tooltip 
- Fixed an issue where Game creation fails after loading a mod or resetting to default 
- Fixed an issue where a skippable assert generated in late game, at the beginning of the turn in a multiplayer session 
- Fixed an issue where a skippable assert is generated when the player exits to menu, while a unit receives damage in combat 
- Fixed an issue where a stuck situation is encountered when loading the session 
- Fixed an issue where a dead lock between encounters can occur 

Other Fixes: 
- Fixed an issue where the battle is stuck when using the reset deployment button 
- Fixed an issue where the battle unit does not move when the target is inaccessible 
- Fixed an issue where Settlers do not attack during manual combat 
- Fixed an issue where the Militia does not get XP per turn 
- Fixed an issue where the Militia is not available at the creation of a city 
- Fixed an issue where Militia units do not participate in battles to defend cities 
- Fixed an issue where the Charge ability gives a bonus when the unit does not move 
- Fixed an issue where the Proliferator unit can create new units for the opponent 
- Fixed an issue where units garrisoned in converted villages do not receive XP per turn although the tooltip states otherwise 
- Fixed an issue where assimilating a new faction costs the same as replacing an assimilated one 
- Fixed an issue where Districts are not prioritised as drop locations whenever armies are teleported to a city 
- Fixed an issue where the building buyout and population buyout do not use real resources 
- Fixed an issue where city improvements can be destroyed instantly during a siege before the city is captured 
- Fixed an issue where the Highway improvement does not override the tile cost 
- Fixed an issue where Tier 3 military plan and Cannon Fodder trait reduce army cost to 0 for Necrophages 
- Fixed an issue where the cost for the first pillars/spells for Ardent Mage faction is wrong (used to be 10 instead of 6) 
- Fixed an issue where the tooltip when recruiting heroes is disabled because of a market ban in the Academy screen 
- Fixed an issue with the spawned armies in the Broken Lords faction quest chapter 6 and 7 
- Fixed an issue where the player cannot complete the Broken Lords chapter 7alt step 1 of the "Death or Glory" quest 
- Fixed an issue where the Broken Lords chapter 3 "Perilous Frontiers" cannot be completed by colonising new regions if the first city is placed in a low Dust income area 
- Fixed an issue where the Scepter of Auir is displayed as a ring in its tooltip 
- Fixed an issue where quest armies are stuck on water tiles, making quests unfinishable 
- Fixed an issue where loading/saving/loading too much could solve quests 
- Fixed an issue where the "Digging In" quest cannot be completed when the game was saved before pacifying any village 
- Fixed an issue where the "Manual Labour" quest can be triggered without at least 1 Delvers village in the neighbouring regions 
- Fixed an issue where unequipping two-handed weapons, shields and armour will automatically unequip items in different slots 
- Fixed an issue where default two-handed items are not reset when removing the left hand part 
- Fixed an issue where removing a torso item by drag and dropping it in the middle of the panel, the head armour is also removed 
- Fixed an issue where the same item can be received multiple times as either a quest reward or when searching ruins 
- Fixed an issue where AI empires are able to search unavailable technologies 
- Fixed an issue where several luxury resources do not modify the AI deal attitude bar during trade 
- Fixed an issue where AI prioritises Borough streets instead of less expensive improvements in newly built cities 
- Fixed an issue where AI major factions besiege the closest city to their empire regardless of the odds of success during war 
- Fixed an issue where Advanced Diarchy trait has same tooltip info twice
- Fixed an issue where the wrong icon is displayed for the Sweep Strike Back 3 ability 
- Fixed an issue where the Truce icon is too large on the Diplomatic screen 
- Fixed an issue where the player receives a notification informing him/her that he must colonise a region when an AI has to colonise a region or be eliminated


- Ничего не вырезано / не перекодировано 
- Пропатчено до версии 1.0.31 
- Время установки 2 минуты. 
Дополнения: 
- Founder Pack 
- Repack от xatab

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