Homeworld Remastered Collection - Update 20150508 (RELOADED)
- Год выпуска:
- Размер: 729,92
- Категория: дополнения (addon) / Игры ремастеры
- Дата:10.05.2015
полный обзор
Игра: Homeworld Remastered Collection
Версия: Update 20150508
Релиз-группа: RELOADED
Защита: Steam
Для смены языка на русский в каждой папке нужной игры в файле steam_api.ini у параметра Language заменить значение на russian
Changelog
May 7, 2015
Resolved UI display lag issue seen most severely in Research menu.
May 6, 2015
Campaign
[Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue.
[Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02
[Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15
[Homeworld 1 Remastered] Cryotrays can be healed during Mission 03
[Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01
[Homeworld 2 Remastered] Homeworld Music will now play properly during Mission 12 and 14 cinematics
Fixed engine glows on Kadesh Multibeam Frigate and Mothership
General
Playing animatics from main menu will now have proper subtitles
Vaygr laser corvette and minelayer icons fixed
Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.)
Fixed issue where if you cleared your progress, mission 01 wouldn’t be selected which would cause a crash when trying to launch.
Research and Build menus are not toggled unless units are available
Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan
Top left UI no longer blocks mouse clicks
Key bindings no longer accumulate/double up when applied to the main menu and in-game menu
Key bindings no longer infinitely accumulate in the settings file due to edits
No longer display the custom command energy bar if usage is not greater than zero
A certain asteroid no longer blows up resource collectors unexpectedly
Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu
Fixed nav lights on the Kushan Support Frigate
Users will no longer get stuck “Downloading Content” when playing custom maps
Fixed tiny menu button text at 4K resolutions
Steam button now disabled if not connected to Steam
Fixed more out of sync issues
HW1 Classic - Credits scale to all resolutions available in Classic resolution menu
Additions
Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected
Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging
Message appears in chat after a player leaves a game
Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature)
Drag resizing of build and launch menu improved
Optimized UI text rendering
Balance
Vaygr resourcing paths moved closer to ship
Resource collectors can now be captured while they are harvesting an asteroid in multiplayer
Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue
Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes
Added the healing beam to HW1 repair ships
Gravwell Generators now destroy themselves after their power bar is depleted
Added support for armor class multipliers for kamikaze damage
Missiles no longer miss and do double damage
Circle strafe attack style with target facing added
Mods
Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe.
Badge-only mods are now supported. (Multiplayer safe)
Old Badge mods should be converted to this new type of mod to work properly.
Added support for “cursors” mods
Added minShrink property to text to allow for better scaling at various resolutions
Removed some log spam
Added OnItemSelect lua hooks for NewDropDownListBox
UI script can now ask for a control’s custom values to store and retrieve vars
Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName())
Added concept of “healing” damage
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